ARCHITECTURAL COLLABORATION NETWORK

eDrawings Professional for Google SketchUp

by admin on May 2nd, 2007

eDrawings for Google SketchUp provides an innovative way to share your designs. You can publish your SketchUp models to eDrawings files that can be packed into a self-executable (.exe). The self-executable file contains the viewer as well as the design data.This ensures that the recipients of such a files do not need to purchase or […]

The Shared Design Space

by admin on December 18th, 2006

A novel interface for enhancing face-to-face collaboration using multiple displays and input surfaces. The system supports natural gestures and paper-pen input and overcomes the limitations of using traditional technology in co-located meetings and brainstorming activities.
The primary goal is to use new technology to seamlessly support
enhanced face-to-face collaboration and develop a new (non 2D-based)
interface for designers, […]

Humanity and Architecture.

by admin on October 18th, 2006




Cameron Sincliar on TED Talks

Can architecture be more than a self-absorbed business? Evidently, maybe in my European arrogance I have never heard of the ambitions of Architecture for Humanity and Cameron Sinclair.

Dounded in 1999 by Cameron Sinclair and Kate Stohr, Architecture for Humanity is a grassroots nonprofit organization that seeks architectural solutions to humanitarian crises. Through design-build programs, competitions, educational forums, and partnerships with community development and relief organizations, Architecture for Humanity creates opportunities for architects and designers from around the world to assist communities in need. Where resources and expertise are scarce, innovative, sustainable, and collaborative design can make a difference. (source: Architecture for Humanity)

I was impressed by his lecture on the TED conference - so if you have the time - watch it.


Originally
from anArchitecture

by Christoph


reBlogged

by Radoya

on Sep 6, 2006, 8:58AM

Garrett Lynch and Frederique Santune

by jo on April 24th, 2006

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Three Collaborative Networked Videos

Collaboration for artists can be one of the most productive endevours. It produces work by the artists involved which would have unlikely been produced individually and also obliges the artists to make conceptual compromises they might not usually have to. It frees up the creative spirit as each artist realises at a point that they have to let go of their single vision to accommodate the thinking of the other. The OTHER is the crucial element in collaboration, it not alone designates the other artist but also implicates the unseen, inexperienced, unknowable, unthinkable and inconceivable of the former

Under this framework Garrett Lynch and Frederique Santune would like to nnounce the release of three networked performance video collaborations entitled Grimace, C.a.r.n.e.t. . .d.a.b.o.r.d, and Looping Portrait #1. Each work was performed live employing multiple digital video cameras networked and mixed through a camera security system.

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Grimace is a studio based performance employing three digital video cameras networked to a multiple camera security system. The two faces displayed are a reconstruction of artist Garrett Lynch’s face. Two camera video his eyes while the third camera videos his mouth. The live feed of each of the eyes are then used eight times with a set of four right eyes on the left of the screen and a set of four left eyes on the right of the screen. Two identical live feeds of the mouth are displayed below each set of eyes. The resulting composition is of two faces bearing a close resemblance yet differing slightly, reacting, grimacing, to some unseen event or in response to each other.

C.a.r.n.e.t. . .d.a.b.o.r.d: C’est l’histoire courte d’un passage: du pareil au même. Quand le doute devient errance, la voix se perd.

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Looping Portrait #1 is an accidental portrait of artist Frederique Santune produced during setup of a studio based performance. It consists of two digital video cameras networked to a multiple camera security system which mix’s them live to a single digital video deck. The cameras are off-sync with the security system resulting in distortion, regular loss of signal and a progressive scanning of the video from right to left. This effect combined with the figures movement create potential for an infinite and seamless video portrait.