Minority Report Interface to Google Earth
by admin on June 5th, 2007
Picked up via the ever impressive Oogle Earth Blog is the news that
Atlas Gloves were developed by Dan Phiffer and Mushon Zer-Aviv part of
the ITP - NYU’s Interactive Telecommunication Program. They have
developed a pair of ‘Atlas Gloves’. The gloves are a DIY physical
interface for controlling 3D mapping applications like Google Earth.
The user interface is based […]
A Journal of Interactive Media
by admin on October 31st, 2006

Games and Culture
Games and Culture: A Journal of Interactive Media is a new, quarterly international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.
Games and Culture’s scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following:
Issues of gaming culture related to race, class, gender, and sexuality
Issues of game development
Textual and cultural analysis of games as artifacts
Issues of political economy and public policy in both US and international arenas
Originally
from networked_performance
by
reBlogged
by Radoya
on Oct 19, 2006, 10:14PM
Webcam manipulates onscreen cube
by Marshall Kirkpatrick on April 17th, 2006
Filed under: developers
This ispretty cool: a new app that lets you manipulate
a cube onscreen by moving your hand in front of a webcam, ala the movie Minority Report. Quite simple still,
but exciting possibilities. I know I’d give up my laptop track pad in a minute for something like this.
Reminds me of a talk I heard on ITConversations a few months ago about the
huge difference between the keyboard/mouse interface and what the human mind and body are capable of doing in terms of
interface. (Wish I could remember which ITConversations episode that was, I gotta stop by the AttentionTrust site.)
I still draw the line well before an
implant, though.
Found via 3pointD.com via Make.
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Spectral Urbanism
by admin on April 10th, 2006
Freak-O-Rama!

Shadow by Adam Frank Zack Booth Simpson is “an interactive installation that projects a disembodied, autonomous, human shadow on the ground. This apparently living shadow attempts to merge itself with the viewer’s real shadow. When this occurs, the invisible figure, implied by the virtual shadow, inhabits the viewer’s own personal space. Real-time 3D graphics and video sensing are used to produce this work of interactive light.”



Coming soon to back alleyways, undergound parking garages, deserted downtown streets, elevators, and hospital corridors.
